Репозиторий Dspace

Multifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teaching

Показать сокращенную информацию

dc.rights.license CC BY eng
dc.contributor.author Helvich, Jakub cze
dc.contributor.author Novák, Lukáš cze
dc.contributor.author Hubálovský, Štěpán cze
dc.contributor.author Juklová, Kateřina cze
dc.date.accessioned 2025-12-05T15:21:54Z
dc.date.available 2025-12-05T15:21:54Z
dc.date.issued 2025 eng
dc.identifier.issn 2689-2758 eng
dc.identifier.uri http://hdl.handle.net/20.500.12603/2269
dc.description.abstract In the modern English education landscape, gamification has become a key transformative medium. However, research on gamified English teaching's impacts, particularly concerning school support and personal factors, remains limited. Existing studies primarily assess gamification's effectiveness through total scores, lacking insights into teachers' perceptions at different educational levels on an item-level basis. This study aimed to explore how teacher-related factors and school support affect English teachers’ satisfaction and perceptions of gamification's effectiveness on learners’ motivation and language learning outcomes across educational levels. A nationwide sample of 615 English teachers (M = 42.5, SD = 9.37; 84.2% females) was analyzed using network analyses to examine individual factors' effects on total scores and item-level network relations. Comparing estimated networks revealed no relationship between gamification language learning outcomes and end-of-term grades, even after accounting for other factors. Moderate differences were found between educational levels regarding how frequency of use influences teachers’ perceptions of gamification, with significant differences when considering teachers’ age and teaching practice. However, school support and other teacher-related factors had no significant impact in both lower secondary and secondary education. These findings underscore the importance of contextual factors when implementing gamified approaches and evaluating their effectiveness in educational settings. eng
dc.format p. 45-64 eng
dc.language.iso eng eng
dc.publisher ISTES eng
dc.relation.ispartof International Journal of Technology in Education, volume 8, issue: 1 eng
dc.subject Gamification eng
dc.subject English teaching eng
dc.subject Factors eng
dc.subject Motivation eng
dc.subject Learning Outcomes eng
dc.subject Applicability eng
dc.title Multifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teaching eng
dc.type article eng
dc.identifier.obd 43881595 eng
dc.identifier.doi 10.46328/ijte.994 eng
dc.publicationstatus postprint eng
dc.peerreviewed yes eng
dc.source.url https://ijte.net/index.php/ijte/article/view/1518/pdf cze
dc.relation.publisherversion https://ijte.net/index.php/ijte/article/view/1518/pdf eng
dc.rights.access Open Access eng


Файлы в этом документе

Данный элемент включен в следующие коллекции

Показать сокращенную информацию

Поиск в DSpace


Просмотр

Моя учетная запись