Digitální knihovna UHK

The Impact of Digital Games on Motivation and Attitudes of EFL College Students

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dc.rights.license CC BY eng
dc.contributor.author Pikhart, Marcel cze
dc.contributor.author Al-Obaydi, Liqaa Habeb cze
dc.contributor.author Klímová, Blanka cze
dc.contributor.author Tawafak, Ragad M. cze
dc.date.accessioned 2025-12-05T14:21:15Z
dc.date.available 2025-12-05T14:21:15Z
dc.date.issued 2024 eng
dc.identifier.issn 1738-3102 eng
dc.identifier.uri http://hdl.handle.net/20.500.12603/2110
dc.description.abstract In recent years, digital games have become increasingly popular among students, both as a form of entertainment and as a tool for learning as a natural development of the use of social media applications and the advent of online education (AlFarsi et al., 2020a; Derakhshan & Shakki, 2019; Soyoof et al., 2021). However, there is still much debate over the potential benefits and drawbacks of playing digital games, particularly in the educational context. One important factor that may influence students' engagement with digital games is their motivation to play and in turn, their motivation to learn the language. Motivation is a key psychological construct that drives individuals to engage in activities and pursue goals. In the context of digital games, motivation can play a significant role in shaping students' attitudes toward these games, influencing how they perceive them and how willing they are to engage with them (Liu et al., 2021). Understanding the relationship between motivation and students' attitudes towards technology use and the online learning environment, specifically digital games, is essential for educators and game designers seeking to create effective and engaging learning experiences for students (Jiang et al., 2022; Taskiran, 2019). eng
dc.format p. 235-243 eng
dc.language.iso eng eng
dc.publisher The Asian Association of Teachers of English as a Foreign Language eng
dc.relation.ispartof Journal of Asia TEFL, volume 21, issue: 1 eng
dc.subject gaming eng
dc.subject motivation eng
dc.subject digital education eng
dc.title The Impact of Digital Games on Motivation and Attitudes of EFL College Students eng
dc.type article eng
dc.identifier.obd 43881094 eng
dc.identifier.wos 001206603500007 eng
dc.identifier.doi 10.18823/asiatefl.2024.21.1.16.235 eng
dc.publicationstatus postprint eng
dc.peerreviewed yes eng
dc.source.url http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students cze
dc.relation.publisherversion http://journal.asiatefl.org/main/main.php?inx_journals=79&inx_contents=1231&main=1&sub=3&submode=3&PageMode=JournalView&s_title=The_Impact_of_Digital_Games_on_Motivation_and_Attitudes_of_EFL_College_Students eng
dc.rights.access Open Access eng


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