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Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2

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dc.rights.license CC BY eng
dc.contributor.author Samala, A.D. cze
dc.contributor.author Bojic, L. cze
dc.contributor.author Vergara-Rodríguez, D. cze
dc.contributor.author Klímová, Blanka cze
dc.contributor.author Ranuharja, F. cze
dc.date.accessioned 2025-12-05T13:04:46Z
dc.date.available 2025-12-05T13:04:46Z
dc.date.issued 2023 eng
dc.identifier.issn 1865-7923 eng
dc.identifier.uri http://hdl.handle.net/20.500.12603/1888
dc.description.abstract This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study investigated various sources, including player surveys, meticulous gameplay analysis, academic research reviews, and expert opinions. By synthesizing this evidence, the study sheds light on DOTA 2’s potential to hone and refine abilities. Player surveys revealed individuals’ acquisition of adaptability in dynamic situations, cultivation of strategic thinking abilities, and enhancement of effective team collaboration skills. An in-depth examination of gameplay unveiled discernible patterns of collaborative effort and cognitive processes aimed at resolving challenges resembling real-world situations. Existing scholarly literature substantiates these findings and highlights gaming’s role in developing 21st-century competencies. The study emphasizes the potential implications of its results for stakeholders, such as educators, policymakers, and game developers, offering valuable opportunities for the practical application of gamification strategies. It sparks further investigation and exploration of unexplored research avenues. This study contributes to the growing body of literature recognizing gaming’s substantial advantages in fostering crucial 21st-century skills. © 2023 by the authors of this article. Published under CC-BY. eng
dc.format p. 33-54 eng
dc.language.iso eng eng
dc.publisher International association of online engineering eng
dc.relation.ispartof International journal of interactive mobile technologies, volume 17, issue: 18 eng
dc.subject 21st-century skills eng
dc.subject education eng
dc.subject gamification eng
dc.subject skill development eng
dc.title Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2 eng
dc.type article eng
dc.identifier.obd 43880319 eng
dc.identifier.doi 10.3991/ijim.v17i18.42161 eng
dc.publicationstatus postprint eng
dc.peerreviewed yes eng
dc.source.url https://online-journals.org/index.php/i-jim/article/view/42161 cze
dc.relation.publisherversion https://online-journals.org/index.php/i-jim/article/view/42161 eng
dc.rights.access Open Access eng


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