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Exploring the Potential of Digital Game-Based Vocabulary Learning: A Systematic Review

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dc.rights.license CC BY eng
dc.contributor.author Vnucko, G. cze
dc.contributor.author Klímová, Blanka cze
dc.date.accessioned 2025-12-05T11:56:52Z
dc.date.available 2025-12-05T11:56:52Z
dc.date.issued 2023 eng
dc.identifier.issn 2079-8954 eng
dc.identifier.uri http://hdl.handle.net/20.500.12603/1734
dc.description.abstract Constant technological development creates the need for continual optimization of the educational process to achieve educational objectives with the highest possible efficiency. Surveys have shown that digital games are very popular among all age groups, including when they are used in foreign language education, such as in Digital Game-Based Vocabulary Learning (DGBVL). Therefore, the purpose of this review study is to summarize the existing knowledge on DGBVL and to provide new, cutting-edge information based on available literature accessible within three databases: Web of Science, Scopus, and ScienceDirect. After applying the inclusion and exclusion criteria and conducting the search, 13 articles were identified for a deeper analysis. The main findings reveal that DGBVL can create a positive learning environment. In this kind of environment, students experience predominantly positive emotions which may in turn enhance their vocabulary retention. The review suggests that DGBVL is useful in vocabulary learning and may even surpass conventional teaching methods in an English classroom. The findings of this review can serve as a basis for further research, which could ultimately lead to the implementation of DGBVL in the process of English instruction, not only as a supplementary method, but possibly as a full alternative to conventional English lessons. © 2023 by the authors. eng
dc.format p. "Article number: 57" eng
dc.language.iso eng eng
dc.publisher MDPI-Molecular diversity preservation international eng
dc.relation.ispartof Systems, volume 11, issue: 2 eng
dc.subject DGBVL eng
dc.subject digital games eng
dc.subject mental lexicon eng
dc.subject playing games eng
dc.subject vocabulary learning eng
dc.title Exploring the Potential of Digital Game-Based Vocabulary Learning: A Systematic Review eng
dc.type article eng
dc.identifier.obd 43879853 eng
dc.identifier.doi 10.3390/systems11020057 eng
dc.publicationstatus postprint eng
dc.peerreviewed yes eng
dc.source.url https://www.mdpi.com/2079-8954/11/2/57 cze
dc.relation.publisherversion https://www.mdpi.com/2079-8954/11/2/57 eng
dc.rights.access Open Access eng


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