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A Systematic Review of Virtual Reality in the Acquisition of Second Language

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dc.rights.license CC BY eng
dc.contributor.author de Paula Forero Pataquiva, Francisco cze
dc.contributor.author Klímová, Blanka cze
dc.date.accessioned 2025-12-05T11:15:05Z
dc.date.available 2025-12-05T11:15:05Z
dc.date.issued 2022 eng
dc.identifier.issn 1868-8799 eng
dc.identifier.uri http://hdl.handle.net/20.500.12603/1525
dc.description.abstract Innovations in the fields of virtual reality (VR) and augmented reality (AR) and the availability and usability improvements seen in recent years in these technologies have opened new possibilities in the field of foreign language learning. Using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) framework, this study conducted a review of seven recent original articles with empirical data focused on the second language (L2) acquisition using immersive reality technologies. The main aim of this study was to analyze what language skills and what proficiency of students’ language level benefited most from the use of these new technologies. In addition, the authors explored what kind of VR or AR was used since the term may refer to a series of technologies that do not mean the same. For instance, VR might mean using headset displays, or it may refer to the use of interactive environments. The results indicate that the current VR and AR tools show a positive impact on L2 acquisition when compared to traditional learning methods, such as book-based learning. In addition, the findings reveal that VR and AR can be used among students with zero previous knowledge up to an intermediate and advanced level of fluency, with any L2 language. Nevertheless, only listening and reading skills play a role in the acquisition of L2 using virtual reality. However, as with any recent research field, it should be noted that there are several methodological limitations and that it is necessary to consider the achieved results critically. © 2022. International Journal of Emerging Technologies in Learning. All Rights Reserved. eng
dc.format p. 43-53 eng
dc.language.iso eng eng
dc.publisher International Association of Online Engineering eng
dc.relation.ispartof International Journal of Emerging Technologies in Learning, volume 17, issue: 15 eng
dc.subject Applied linguistics eng
dc.subject Language learning eng
dc.subject Second language acquisition eng
dc.subject Virtual reality eng
dc.title A Systematic Review of Virtual Reality in the Acquisition of Second Language eng
dc.type article eng
dc.identifier.obd 43878960 eng
dc.identifier.doi 10.3991/ijet.v17i15.31781 eng
dc.publicationstatus postprint eng
dc.peerreviewed yes eng
dc.source.url https://online-journals.org/index.php/i-jet/article/view/31781 cze
dc.relation.publisherversion https://online-journals.org/index.php/i-jet/article/view/31781 eng
dc.rights.access Open Access eng


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