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Technology integration of using digital gameplay for enhancing EFL college students' behavior intention

dc.contributor.authorTawafak, Ragad M
dc.contributor.authorAl-Obaydi, Liqaa Habeb
dc.contributor.authorKlímová, Blanka
dc.contributor.authorPikhart, Marcel
dc.date.accessioned2025-12-05T14:12:58Z
dc.date.available2025-12-05T14:12:58Z
dc.date.issued2023
dc.description.abstractThis abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre-and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention.eng
dc.formatp. &quot;Article number: ep452&quot;
dc.identifier.doi10.30935/cedtech/13454
dc.identifier.issn1309-517X
dc.identifier.obd43880925
dc.identifier.urihttp://hdl.handle.net/20.500.12603/2052
dc.identifier.wos001143606500006
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatuspostprint
dc.publisherBASTAS PUBL LTD - UK
dc.relation.ispartofCONTEMPORARY EDUCATIONAL TECHNOLOGY, volume 15, issue: 4eng
dc.relation.publisherversionhttps://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://www.cedtech.net/article/technology-integration-of-using-digital-gameplay-for-enhancing-efl-college-students-behavior-13454
dc.subjecttechnology integrationeng
dc.subjectdigital gamingeng
dc.subjectbehavior intentioneng
dc.subjectEFL college studentseng
dc.titleTechnology integration of using digital gameplay for enhancing EFL college students' behavior intentioneng
dc.typearticle

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