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Information and memory-based analysis for decoding of the human learning between normal and virtual reality (vr) conditions

dc.contributor.authorNamazi, Hamidreza
dc.contributor.authorBabini, M.H.
dc.contributor.authorKuča, Kamil
dc.contributor.authorKrejcar, Ondřej
dc.date.accessioned2025-12-05T09:57:52Z
dc.date.available2025-12-05T09:57:52Z
dc.date.issued2021
dc.description.abstractIn this paper, we investigated the learning ability of students in normal versus virtual reality (VR) watching of videos by mathematical analysis of electroencephalogram (EEG) signals. We played six videos in the 2D and 3D modes for nine subjects and calculated the Shannon entropy of recorded EEG signals to investigate how much their embedded information changes between these modes. We also calculated the Hurst exponent of EEG signals to compare the changes in the memory of signals. The analysis results showed that watching the videos in a VR condition causes greater information and memory in EEG signals. A strong correlation was obtained between the increment of information and memory of EEG signals. These increments also have been verified based on the answers that subjects gave to the questions about the content of videos. Therefore, we can say that when subjects watch a video in a VR condition, more information is transferred to their brains that cause increments in their memory. © 2021 Cambridge University Press. All rights reserved.eng
dc.formatp. &quot;Article number 2150163&quot;
dc.identifier.doi10.1142/S0218348X21501632
dc.identifier.issn0218-348X
dc.identifier.obd43877659
dc.identifier.scopus2-s2.0-85104956415
dc.identifier.urihttp://hdl.handle.net/20.500.12603/1240
dc.identifier.wos000644726400009
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatuspostprint
dc.publisherWorld Scientific
dc.relation.ispartofFractals, volume 29, issue: 3eng
dc.relation.publisherversionhttps://www.worldscientific.com/doi/abs/10.1142/S0218348X21501632
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://www.worldscientific.com/doi/abs/10.1142/S0218348X21501632
dc.subjectBraineng
dc.subjectHurst Exponenteng
dc.subjectInformationeng
dc.subjectMemoryeng
dc.subjectShannon Entropyeng
dc.subjectVirtual Reality (VR)eng
dc.titleInformation and memory-based analysis for decoding of the human learning between normal and virtual reality (vr) conditionseng
dc.typearticle

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