<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css">

Multifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teaching

dc.contributor.authorHelvich, Jakub
dc.contributor.authorNovák, Lukáš
dc.contributor.authorHubálovský, Štěpán
dc.contributor.authorJuklová, Kateřina
dc.date.accessioned2025-12-05T15:21:54Z
dc.date.available2025-12-05T15:21:54Z
dc.date.issued2025
dc.description.abstractIn the modern English education landscape, gamification has become a key transformative medium. However, research on gamified English teaching's impacts, particularly concerning school support and personal factors, remains limited. Existing studies primarily assess gamification's effectiveness through total scores, lacking insights into teachers' perceptions at different educational levels on an item-level basis. This study aimed to explore how teacher-related factors and school support affect English teachers’ satisfaction and perceptions of gamification's effectiveness on learners’ motivation and language learning outcomes across educational levels. A nationwide sample of 615 English teachers (M = 42.5, SD = 9.37; 84.2% females) was analyzed using network analyses to examine individual factors' effects on total scores and item-level network relations. Comparing estimated networks revealed no relationship between gamification language learning outcomes and end-of-term grades, even after accounting for other factors. Moderate differences were found between educational levels regarding how frequency of use influences teachers’ perceptions of gamification, with significant differences when considering teachers’ age and teaching practice. However, school support and other teacher-related factors had no significant impact in both lower secondary and secondary education. These findings underscore the importance of contextual factors when implementing gamified approaches and evaluating their effectiveness in educational settings.eng
dc.formatp. 45-64
dc.identifier.doi10.46328/ijte.994
dc.identifier.issn2689-2758
dc.identifier.obd43881595
dc.identifier.urihttp://hdl.handle.net/20.500.12603/2269
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatuspostprint
dc.publisherISTES
dc.relation.ispartofInternational Journal of Technology in Education, volume 8, issue: 1eng
dc.relation.publisherversionhttps://ijte.net/index.php/ijte/article/view/1518/pdf
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://ijte.net/index.php/ijte/article/view/1518/pdf
dc.subjectGamificationeng
dc.subjectEnglish teachingeng
dc.subjectFactorseng
dc.subjectMotivationeng
dc.subjectLearning Outcomeseng
dc.subjectApplicabilityeng
dc.titleMultifactor Network Analysis: Exploring the Cross-Educational Impacts on the Effectiveness of Gamification in English Teachingeng
dc.typearticle

Soubory

Původní svazek

Nyní se zobrazuje 1 - 1 z 1
Načítá se...
Náhled
Název:
ijteoffice,+3-Helvich-final_(1).pdf
Velikost:
511,49 KB
Formát:
Adobe Portable Document Format