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Prototypes of User Interfaces for Mobile Applications for Patients with Diabetes

dc.contributor.authorPavlas, Jan
dc.contributor.authorKrejcar, Ondřej
dc.contributor.authorMarešová, Petra
dc.contributor.authorSelamat, Ali Bin
dc.date.accessioned2026-08-18T12:35:25Z
dc.date.issued2018
dc.description.abstractWe live in a heavily technologized global society. It is therefore not surprising that efforts are being made to integrate current information technology into the treatment of diabetes mellitus. This paper is dedicated to improving the treatment of this disease through the use of well-designed mobile applications. Our analysis of relevant literature sources and existing solutions has revealed that the current state of mobile applications for diabetics is unsatisfactory. These limitations relate both to the content and the Graphical User Interface (GUI) of existing applications. Following the analysis of relevant studies, there are four key elements that a diabetes mobile application should contain. These elements are: (1) blood glucose levels monitoring; (2) effective treatment; (3) proper eating habits; and (4) physical activity. As the next step in this study, three prototypes of new mobile applications were designed. Each of the prototypes represents one group of applications according to a set of given rules. The most optimal solution based on the users' preferences was determined by using a questionnaire survey conducted with a sample of 30 respondents participating in a questionnaire after providing their informed consent. The age of participants was from 15 until 30 years old, where gender was split to 13 males and 17 females. As a result of this study, the specifications of the proposed application were identified, which aims to respond to the findings discovered in the analytical part of the study, and to eliminate the limitations of the current solutions. All of the respondents expressed preference for an application that includes not only the key functions, but a number of additional functions, namely synchronization with one of the external devices for measuring blood glucose levels, while five-sixths of them found suggested additional functions as being sufficient.eng
dc.description.abstract-translatedWe live in a heavily technologized global society. It is therefore not surprising that efforts are being made to integrate current information technology into the treatment of diabetes mellitus. This paper is dedicated to improving the treatment of this disease through the use of well-designed mobile applications. Our analysis of relevant literature sources and existing solutions has revealed that the current state of mobile applications for diabetics is unsatisfactory. These limitations relate both to the content and the Graphical User Interface (GUI) of existing applications. Following the analysis of relevant studies, there are four key elements that a diabetes mobile application should contain. These elements are: (1) blood glucose levels monitoring; (2) effective treatment; (3) proper eating habits; and (4) physical activity. As the next step in this study, three prototypes of new mobile applications were designed. Each of the prototypes represents one group of applications according to a set of given rules. The most optimal solution based on the users' preferences was determined by using a questionnaire survey conducted with a sample of 30 respondents participating in a questionnaire after providing their informed consent. The age of participants was from 15 until 30 years old, where gender was split to 13 males and 17 females. As a result of this study, the specifications of the proposed application were identified, which aims to respond to the findings discovered in the analytical part of the study, and to eliminate the limitations of the current solutions. All of the respondents expressed preference for an application that includes not only the key functions, but a number of additional functions, namely synchronization with one of the external devices for measuring blood glucose levels, while five-sixths of them found suggested additional functions as being sufficient.cze
dc.formatp. "Article Number: 1"
dc.identifier.doi10.3390/computers8010001
dc.identifier.issn2073-431X
dc.identifier.obd43875327
dc.identifier.scopus2-s2.0-85061774381
dc.identifier.urihttps://hdl.handle.net/20.500.12603/3296
dc.identifier.wos000464341000001
dc.language.isoeng
dc.noteOpraven stránkový rozsah, doplněno pracoviště autora Pavlase. RVeng
dc.peerreviewedyes
dc.project.IDSPEV 2018 Marešová The work and the contribution were supported by the SPEV projects "Smart Solutions in Ubiquitous Computing Environments", and "Investments under the Industry 4.0 concept", the Faculty of Informatics and Management, University of Hradec Kralove, Czech Republic.
dc.publicationstatuspostprint
dc.publisherMDPI
dc.relation.ispartofCOMPUTERS, volume 8, issue: 1eng
dc.relation.publisherversionhttps://www.mdpi.com/2073-431X/8/1/1
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://www.mdpi.com/2073-431X/8/1/1
dc.subjectGraphical User Interfaceeng
dc.subjectmobile applicationseng
dc.subjectmHealtheng
dc.subjectdiabetes mellituseng
dc.subjectblood glucoseeng
dc.subjectGraphical User Interfacecze
dc.subjectmobile applicationscze
dc.subjectmHealthcze
dc.subjectdiabetes mellituscze
dc.subjectblood glucosecze
dc.titlePrototypes of User Interfaces for Mobile Applications for Patients with Diabeteseng
dc.title.alternativePrototypes of User Interfaces for Mobile Applications for Patients with Diabetescze
dc.typearticle

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