<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css">

Verifying EFL Autonomous Learning by Digital Gaming: Definitions and Concepts

dc.contributor.authorAl-Obaydi, L.H.
dc.contributor.authorPikhart, Marcel
dc.contributor.authorKlímová, Blanka
dc.date.accessioned2025-12-05T11:58:43Z
dc.date.available2025-12-05T11:58:43Z
dc.date.issued2023
dc.description.abstractCurrently, basically everyone is surrounded by digital media and they are used for various human activities, including learning. The aim of this study is to verify how much digital gaming can be used for unintentional language acquisition within the concept of autonomous learning. A few young participants took part in the research in which they were observed how much digital gaming in their free time can influence autonomy in their learning of a foreign language. Several definitions from authoritative sources were chosen and applied in the given context. The final results of the study demonstrate that no real language leaning and no real autonomous learning is found in such an accidental learning environment as digital gaming. It does not provide any stimulation for the participants and these findings could be important for those who are responsible for the design of various digital tools available so that they could make them more stimulating in the area of autonomy as there is a vast potential in it © 2023, International Journal of Emerging Technologies in Learning.All Rights Reserved.eng
dc.formatp. 253-260
dc.identifier.doi10.3991/ijet.v18i05.36617
dc.identifier.issn1868-8799
dc.identifier.obd43879922
dc.identifier.urihttp://hdl.handle.net/20.500.12603/1747
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatuspostprint
dc.publisherInternational Association of Online Engineering
dc.relation.ispartofInternational Journal of Emerging Technologies in Learning, volume 18, issue: 5eng
dc.relation.publisherversionhttps://online-journals.org/index.php/i-jet/article/view/36617
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://online-journals.org/index.php/i-jet/article/view/36617
dc.subjectdigital learningeng
dc.subjectdigital media in educationeng
dc.subjecteLearningeng
dc.titleVerifying EFL Autonomous Learning by Digital Gaming: Definitions and Conceptseng
dc.typearticle

Soubory

Původní svazek

Nyní se zobrazuje 1 - 1 z 1
Načítá se...
Náhled
Název:
253_Verifying+EFL+Autonomous+Learning+by+Digital+Gaming+Definitions+and+Concepts.pdf
Velikost:
811,52 KB
Formát:
Adobe Portable Document Format