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Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2

dc.contributor.authorSamala, A.D.
dc.contributor.authorBojic, L.
dc.contributor.authorVergara-Rodríguez, D.
dc.contributor.authorKlímová, Blanka
dc.contributor.authorRanuharja, F.
dc.date.accessioned2025-12-05T13:04:46Z
dc.date.available2025-12-05T13:04:46Z
dc.date.issued2023
dc.description.abstractThis study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study investigated various sources, including player surveys, meticulous gameplay analysis, academic research reviews, and expert opinions. By synthesizing this evidence, the study sheds light on DOTA 2’s potential to hone and refine abilities. Player surveys revealed individuals’ acquisition of adaptability in dynamic situations, cultivation of strategic thinking abilities, and enhancement of effective team collaboration skills. An in-depth examination of gameplay unveiled discernible patterns of collaborative effort and cognitive processes aimed at resolving challenges resembling real-world situations. Existing scholarly literature substantiates these findings and highlights gaming’s role in developing 21st-century competencies. The study emphasizes the potential implications of its results for stakeholders, such as educators, policymakers, and game developers, offering valuable opportunities for the practical application of gamification strategies. It sparks further investigation and exploration of unexplored research avenues. This study contributes to the growing body of literature recognizing gaming’s substantial advantages in fostering crucial 21st-century skills. © 2023 by the authors of this article. Published under CC-BY.eng
dc.formatp. 33-54
dc.identifier.doi10.3991/ijim.v17i18.42161
dc.identifier.issn1865-7923
dc.identifier.obd43880319
dc.identifier.urihttp://hdl.handle.net/20.500.12603/1888
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatuspostprint
dc.publisherInternational association of online engineering
dc.relation.ispartofInternational journal of interactive mobile technologies, volume 17, issue: 18eng
dc.relation.publisherversionhttps://online-journals.org/index.php/i-jim/article/view/42161
dc.rights.accessOpen Access
dc.rights.licenseCC BY
dc.source.urlhttps://online-journals.org/index.php/i-jim/article/view/42161
dc.subject21st-century skillseng
dc.subjecteducationeng
dc.subjectgamificationeng
dc.subjectskill developmenteng
dc.titleExploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2eng
dc.typearticle

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