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Gamification in the Focus of Innovative Education Methods

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dc.rights.license CC BY
dc.contributor.author Machová, Renáta
dc.contributor.author Korcsmáros, Enikő
dc.contributor.author Fehér, Lilla
dc.contributor.author Gódány, Zsuzsanna
dc.contributor.author Kosár, Tóbiás
dc.contributor.author Seres Huszárik, Erika
dc.contributor.editor Marešová, Petra
dc.contributor.editor Jedlicka, Pavel
dc.contributor.editor Firlej, Krzysztof
dc.contributor.editor Soukal, Ivan
dc.date.accessioned 2020-03-31T21:34:32Z
dc.date.available 2020-03-31T21:34:32Z
dc.date.issued 2020
dc.identifier.isbn 9788074357763 en_US
dc.identifier.issn 24646067 en_US
dc.identifier.uri http://hdl.handle.net/20.500.12603/257
dc.publisher University of Hradec Kralove en_US
dc.relation.ispartofseries Hradec Economic Days;10
dc.title Gamification in the Focus of Innovative Education Methods en_US
dc.identifier.doi 10.36689/uhk/hed/2020-01-057 en_US
dc.conference.date 2020 en_US
dc.conference.part 1 en_US
dc.conference.proceedingstitle Proceedings of the international scientific conference Hradec Economic Days 2020 en_US
dc.conference.title Hradec Economic Days 2020 en_US
dc.format.epage 503 en_US
dc.format.spage 496 en_US
dc.relation.volume 10
dc.rights.access Open Access


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