Samala, A.D.; Bojic, L.; Vergara-Rodríguez, D.; Klímová, Blanka; Ranuharja, F.
(International association of online engineering, 2023)
This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study ...