Listar por tema "gamification"

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  • Samala, A.D.; Bojic, L.; Vergara-Rodríguez, D.; Klímová, Blanka; Ranuharja, F. (International association of online engineering, 2023)
    This study explores how gamification in DOTA 2 cultivates 21st-century skills (problem-solving, teamwork, communication, and critical thinking). It supports DOTA 2 as an immersive platform for skill development. The study ...
  • Rybenská, Klára; Borůvková, Barbora (Institute of Cited Scientists, 2024)
    This review highlights modern technologies‘ pose in cultural heritage, digitization and accessibility. It provides a comprehensive view of the issue from the perspective of the digitisation centre, at the Czech University ...